SlashCommandHandler

This is used to interact with the Discord SlashCommand api.

Constructor

new SlashCommandHandler(options);

Parameter

Type

Required

Default

Description

options

SlashCommandOptions

true

none

The options for the SlashCommandHandler

Properties

client

The client this handler uses. Type: Discord.Client | undefined

clientLike

This contains the client token & id, used for making API requests. Type: ClientLike | undefined

clientID

The id of the client | clientlike. Type: string

registerCommands

If enabled, commands will get patched / deleted / created. Type: bool

runCommands

If enabled, command will be run. disable when on the ShardingManager. Type: bool

deleteUnregisteredCommands

If enabled, commands that no longer exist will get deleted. Type: bool

sendPongIfNoResponse

If the ran command hasn't executed any interaction callback, execute a PONG with source. Type: bool

parseInteractionOptions

If enabled, If enabled this will automatically parse the options of an Interaction. Type: bool

debug

If enabled, the debug messages will be displayed. Type: bool

debugPrefix

The prefix of the debug messages. Type: string

sendNoLongerAvailable

If enabled, when a command gets executed that isn't recognized it will return a message. Type: bool

noLongerAvailableMessage

The message which should be displayed if sendNoLongerAvailable is true. Type: string

Methods

addCommand(command: ApplicationCommand)

Create and register a new Command. Returns: SlashCommand

async start(command: ApplicationCommand)

Start the command registration process, if you are using a Discord.Client instance you don't need to execute this command Returns: void

async respond(tokenID: string, response: InteractionResponse)

Respond to an Interaction. Returns: void

log(msg: any, ...optionalParams: any[])

Logs the provided message if this.debug is true, params are simulair to console.log Returns: void

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